


Zombies are much faster than their Headcrabbed counterparts from Half-Life 2. Curiously, however, no Headcrab Zombies or Fast Zombies are present. Zombies, Headcrabs, and Fast Headcrabs are all shown as returning enemies in gameplay footage. Arkane developers declined to explain the game's ultimate ending. Once the mutation reaches a peak, Grigori "explodes" and appears as a monster. Throughout the course of the game, Grigori grows addicted to injecting Headcrab blood, causing the right side of his neck and head to mutate, something he initially tries to hide from Shephard by wearing a hooded jacket. How and why Grigori escaped Ravenholm in the first place, as well as why he wants to return, remains unexplained. Shephard helps Grigori work to get power back in the Eastern and Western wings of the city, so that they can escape. From there, the two embark on a mission to escape the asylum, the city, and ultimately return to Ravenholm. Zombies abruptly swarm the room and destroy Grigori's barricades, forcing both of them to evacuate. He injects himself with the blood on the right side of his neck, which he believes helps build an immunity to their bite, and begins cooking Headcrab stew for Shephard. Grigori makes use of a machine rigged with live Headcrabs in order to extract their blood. Too much solitude is not good for a man who like myself wishes only to serve." Grigori comments: "I confess, I am en gladdened by your company. Shephard eventually regains consciousness, immediately greeted with the sight of Grigori hastily running into the room and slamming the door shut behind him. Grigori, excited by the prospect of companionship, drags Shephard's body to his shelter.

It is unclear whether Shephard was taken out of stasis by the The G-Man or he was broken out of stasis by the Vortigaunts. Father Grigori, injecting Headcrab blood into his neck.Īfter the events of Half-Life 2, the unconscious body of the HECU marine Adrian Shephard is discovered by Father Grigori, who has taken refuge in a classroom in a large abandoned medical asylum somewhere in an abandoned city.
